using Microsoft.Xna.Framework;

using ZombieHigh2.Actor;

namespace ZombieHigh2.Interfaces
{
    /// <summary>
    /// These are events that are passed from the GameScreen
    /// </summary>
    public interface InfoEvents
    {
        void Info_Damage(BaseActor who, int amount);
        void Info_PlayerLocation(Vector3 player);
        void Info_IdleTimeUp();
        void Info_StunTimeUp();
        void Info_HealthLessThanZero();
    }
}
